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Reinforcement learning (RL) is a machine learning technique in which an agent learns how to optimize a particular task by interacting with an environment. The agent is not explicitly trained with example pairs of input and desired output, but it receives feedback in the form of rewards or punishments for its actions.
The goal of reinforcement learning is to develop an agent that learns, through experience and feedback from the environment, which actions are best in a given situation to maximize long-term reward. The agent takes actions based on its current state and then receives feedback from the environment in the form of a reward or punishment. Using this feedback, the agent adjusts its strategy and, over time, tries to identify the best actions to obtain the greatest reward.
Reinforcement learning is based on the concept of what is called a Markov Decision Process (MDP). An MDP consists of a set of states, actions, transition probabilities, and rewards. The agent attempts to learn an optimal policy that describes which actions should be taken in which states in order to obtain the highest long-term reward.
There are several algorithms and approaches in reinforcement learning, including Q-learning, policy gradient, and deep Q-networks (DQN). These methods use different techniques to train the agent and learn the optimal strategy.
Reinforcement learning is used in various application areas, such as robotics, game theory, autonomous driving, finance, and many other fields where an agent must learn to operate in a complex environment.